Old world blues wiki
Sonic Emitters, space age alloys, DNA hybridization, force field particle research, Auto-Doc advances in cranial, cardiac, and trauma surgery... the hopes and dreams of a century became realities in the electronic forges of Big Mountain.
The nucleus of this research was the Dome, a huge stone facility that held the labs of every science known to dude. It was a think tank where no problem could not be solved, where no doubt could not be answered.
The Great War brought a unused energy to Big Mountain and its scientists. Although sheltered from the frontlines, the scientists waged their own war, fighting their battles at the atomic level. Equations and calculations marched endlessly across chalkboards and computer terminals toward one solution: Winning the war.
For years, the minds and computers of Big Mountain were a blaze of trajectories, weapon schematics, and nuclear
A list of nations and characters featured in the mod. Currently under construction.
open/close all folders
Zetans
- Alien Invasion: If the appropriate game rule is enabled, the Zetan Star Armada will land on Area 51 and launch an invasion of Earth.
- No Name Given: The Zetans' leader is simply referred to as 'Zetan Commander' instead of by any actual name.
Far Western Republic of Transamur
- Time Travel: After a particularly painful headache, Kolchak finds himself and his underlings not in 1936, but the distant future of 2275.
Alexander Kolchak
- King of Thieves: After defeating Old Pete and pacifying the Dredgers, Kolchak decides to fulfill a childhood dream, when he read books about pirate adventures and wanted to sail the seas under a pirate flag. He subsequently proclaims himself King of the Pirates and rebrands his country the Realm of the Pirate King.
Undead Legion
- Fearless Undead: The Undead Legions do not fear what will happen to them and can be sent forth with no fear of consequen
War, war never changes.
Old World Blues is a popular Hearts of Iron IVGame Mod set in the Fallout universe, or rather, an alternate universe version of it. The player can play as any of the West Coast factions in addition to a plethora of original ones. Not only that, every major faction has options that the player can take to radically alter their directions, like turning Caesar's Legion into an actual nation-state or turning the NCR into an oligarchic dictatorship in all but name. Many of the game systems have been overhauled to better reflect the post-apocalypse nature of the setting.
The setting itself and the scale of the conflict also result in a very different map (not just because it only covers North and Central America instead of the whole world). While Vanilla HoI4 worldmap consists in several landmasses, no rivers, large seas, many islands, insular nations, and countries of various sizes distributed on all those lands, Old World Blues consists in a single landmass occupied by a hundreds of tiny countries all sharing borders with several others (there's literally two island nations, both minor), while rivers are tr
Fallout: New Vegas/Old World Blues
This is a sub-page of Fallout: New Vegas.
The form IDs used on this page assume you have all the preorder DLCs as well as Dead Money and Honest Hearts installed. For each of these add-ons you don't have, subtract one from the first digit of each ID.
Unused NPCs & Creatures
Countdown
Form ID: 700e5ca
A pale woman with no clothes. Judging by her name, it's probable that she was intended as a placeholder 'narrator' character to play the lines of a countdown (possibly the one when Gabe explodes), though it is also possible that it was her actual name during development. She shares her facial appearance with Meg Reynolds from the base game, as they are copied from the same template.
Wastelander1
Form ID: 700f42a
A hostile old man in a trauma override harness with skeletonized hands. If he picks up a weapon it will be invisible and he won't be able to use it.
Y-17 Animatronic Lab Skeleton
Form IDs: 700ce76 (Easy), 700ce75 (Medium), 700ce77 (Hard), 701445e (Advanced (Boss))
This is an enemy similar to the Y-17 Trauma Override Harness, except missing the harness. There are three versions of it plus a 'bos
Old World Blues Cut EndingBrowsing the wiki the other day, trying to see how to get the best OWB ending. I scrolled to the bottom of the page, knowing the cut content, bugs, notes, and etc is always always there.
What I found was the funniest thing ever.
A huge line of text, with this image: http://img2.wikia.net/__cb20111229173050/fallout/images/thumb/d/da/Nvdlc03_endingslide_failure08.jpg/200px-Nvdlc03_endingslide_failure08.webp
Along side it.
It was for an unused ending in which you joined the Think Tank, which was shared (along with the image) by Chris Avellone.
I feel it is my duty to share this hilarious piece of cut content. *ahem*
In the decades following the Battle of Hoover Dam, the Big Empty remained a desolate stretch of wasteland, where few travelers dared venture.
{Curious, this is odd...}In time, however, a strange blue field began to grow, slowly spreading across the Big Empty.
Lightning-blue fields of force danced on the horizon, like electrical storms.
People whispered of "floating spheres," flickering like a rainbow of torches in the desert like Old World wisps.
{Cold, curiosity changes to doom}Then communities began to vanish.